Is there anyway to faithfully re-create a Resident Evil style game in Unreal 4?
My idea is to have 2D Images (or looping video) as backgrounds and have characters move through those stills. Players of Resident Evil will know what I mean.
You could. You’d need to have blocking volumes matched & your camera to match the FOV and position of the original scene. If you are creating new meshes for your still backgrounds that you render in your 3d program, you could use the camera transform data to correctly position your camera in the Unreal Scene and export basic meshes as blocking volumes.
I’m not sure what the best way of displaying the backgrounds would be. You’d also need to handle layers of masks so that polygon objects appear behind objects in the 2D images that are infront of them.
I would download tappy chicken from the learn tab of the Epic games launcher. It was made by layering lots of 3d meshes and locking the position of the camera so that it is always directly in front of the meshes. I believe that this technique could be modified to get what you are looking for.
In those old games, didn’t they generally just make sure the characters never went behind the “background”? They probably jumped through hoops to do it sometimes, but there wasn’t much choice back then.
I’m doing this as part of my Masters degree in 3D Modelling/ Animation and Media Production. So I’d want to create an original character and have him walk through the streets of my local area, and I thought it would be cool/ push me to learn how to make it a hybrid of 3D and video.
You’ve all been so helpful and I cant wait to show you all the results in a few months! ^^
I hope this helps! Also, when you get well enough along make sure to show your progress! It’s always cool to see what people are doing with the engine.