Is there a way to reset the plugin editorMode string version?
FName NewtonModelEditorMode::m_editorVersionName(TEXT(“NewtonModelModeLayout_v41”));
I am writing a plugin and it is really annoying that the slightest change causes the Layout changes
to the point that appears something is wrong until you remember that the string has to be changed.
I have searched for the string on my entire computer,
and the search comes out only with the places in the source I am writing,
so it must be hashing it.
In my opnion, It is goo the there are versions, but it is not good for deveplonet
I found it is in the user folder.
C:\Users\julio\AppData\Local\UnrealEngine\5.4\Saved\Config\WindowsEditor\EditorLayout.ini
These questions may seem trivial, but liek everything in unreal, every thing is more complicated that is really need to be.
it turns out that’s not the only file, there are also the
C:\Users\julio\AppData\Local\UnrealEngine\Editor\xxxxxx.json
and the logic seem to be unnecessarily complicated.
I wish some one form unreal is looking at these question and provide a meaningful answer.
even a I do not knwo is better that the total abandoned of the forum.