Reseting an animation blueprint


What is the proper way of resetting a whole animation state machine? I am using an animation blueprint.

Currently the only way I can do it is to modify the animation blueprint class on the skeletal mesh to “None” and then after a small delay I can set it back - but would be cool to do this without dropping the old animation blueprint and creating a new one.

Isn’t there a Reset/Reinitialize/Stop function?

Thank you,