I am currently working on a combo of attack. I wanna know on how can I reset it with time if I do not press the attack button. It will be great if it is based on my blueprint provided thanks
Hmm how about to increment the combo count via the Interrupted pin ?, and the completed pin for the reset combo. Since a combo is supposed to count during an animation but that might depend on your gameplay.
I did this by adding notifies to my attack animations for start combo and end combo. The related notify events in the anim bp set a bool for “can combo” on the owning character. This really only works if the attack anims have a bit of padding at the end, which is probably a good idea anyway for better blending.