I have a map with many physics props (static mesh with “Simulate Physics” enabled) around. They get knocked around when the player runs into them, just as a visual aspect and doesn’t affect gameplay. However, I’d like to reset these props to their original position n minutes after they’ve been knocked around. I was hoping there would be some way to handle this that didn’t involve converting all the static meshes into actors because that seems like overkill, especially when there’s so many.
I wanted to check to make sure I wasn’t missing some other way of handling this before I delved into BP. It seems like some common functionality that UE4 might have a way to handle already.