Reset Player Camera Pitch to default Zero (BP)

Player Camera is a component of the player character (first person). I’m using a line trace to interact with things like furniture and having the player sit in chairs etc.
However, it looks really awkward when the camera stays at values like -45(pitch) because the view was down to interact with an instance.
Quite simply, how do I reset the pitch back to zero?

I included a pic of my failed attempt. My logic was…
Get current pitch > multiply by -1(reverse sign) > use that value to offset current value

Example:
-45(current pitch) + 45(offset value) = 0(desired pitch)

Thanks in advance!

The player camera can be dependent on the controller rotation. This is just one of those things a newbie wouldn’t know until spending some time in the engine and learning the default structure. I believe what I was doing before was updating the camera pitch for one frame(tick) before the camera oriented itself back to the controller. This is what I should have done to get the results I wanted…

Thank you JTLittle