Is there a way to reset the level BP without loosing what I’ve set up in that level? Or at least reset it’s parent class? When I enter in it the LevelScriptActor stuff is missing, I only get a limited number of classes:
Yes. Duplicating the level crashes the editor with a check(Blueprint->GeneratedClass != null). Because the level blueprint is invalid. One of the things I try to fix is getting the duplicate to work.
Is there a lot going on in the level BP? What if you copy all the actors to a new level with an empty BP, will it take a lot to recreate the functionality?
The migration can’t help me, I need it on the same project. And I don’t want to migrate it in an external project and after that migrate it back, it’s too complicated. Copying the actors can be easier especially if the migration has hundreds of assets.
Managed to fix it, with actor copy. But it would be really nice to have a way to fix corrupted levels, both copy and migrating assets can be very cumbersome.