"reset instance changes to blueprint default" doesn't work properly

Hi,

this is something annoying me for quite some time. When you update an actor, it often doesn’t update some attributes of the actors placed in the scene. If I’m not mistaken, the solution to this should be the “reset instance changes to blueprint default” function, but it just responds “No properties were reset”. Though the mirror function “Apply Instance Changes to Blueprint” works correctly. Is this some bug and/ or are there some workarounds to update the actors within the scene correctly?