Reset destructible mesh via Blueprint

Hey all

I’ve got some targets that the user shoots and they fracture

There’s a button the player can press to reset the targets to shoot them again

So what I’d like to do is reset the destructible mesh via a blueprint to it’s original state

After some Googling and searching the forums I found this post which sounds like precisely what I’m after - the comment from dacabad

However, looking for the Set Destructible Mesh node in my blueprint it’s just not there

I’ve tried a few different blueprints - level blueprint, the blueprint which includes the geometry collections … no joy

Can anyone advise why that might be / how I can get to it or really any solutions to my issue to reset a destructed mesh

Thanks!

I think that’s part of Apex, and I assume you’re using Chaos?

Ahh right yes I think so - I created my fracture geometry collections via the fracture mode in Unreal so yes I think that means I’m using Chaos

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I don’t know what the equivalent is. It would probably be easier to respawn it.