Hey all
I’ve got some targets that the user shoots and they fracture
There’s a button the player can press to reset the targets to shoot them again
So what I’d like to do is reset the destructible mesh via a blueprint to it’s original state
After some Googling and searching the forums I found this post which sounds like precisely what I’m after - the comment from dacabad
However, looking for the Set Destructible Mesh node in my blueprint it’s just not there
I’ve tried a few different blueprints - level blueprint, the blueprint which includes the geometry collections … no joy
Can anyone advise why that might be / how I can get to it or really any solutions to my issue to reset a destructed mesh
Thanks!