Hello. One thing that has really surprised me from moving from a different game engine to Unreal Engine 5, is that when I stop playing the game in the Editor, the view-port camera position and rotation doesn’t reset to what it was before I clicked Play.
This makes iterating on characters and levels difficult.
There are only 2 solutions I have discovered from researching how to get around this, as things are right now.
1: Select an object where you camera was before and click F to go to it.
This is frustrating to keep needing to do, and difficult when you have a lot of objects, and doesn’t place the camera back to where it was before, especially rotationally.
2: Save a view-port camera position and reset to it.
This isn’t practical when moving around a scene a lot, and it’s easy to forget to save locations.
From searching for answers online I saw that this was a feature in Unreal Engine 4, but appears to have not been carried over into UE5.
Hopefully this will be added! Essentially I just want the engine to remember the position and rotation of the view-point camera when I click Play, then set it back to those values when I click Stop.
Thank you.