Reset camera location after test play

When I test play my project, the active camera becomes the custom pawn’s attached camera and everything works well, but when I stop test play, the editor’s camera doesn’t revert to where it was before test play, it stays where the pawn was when I quit test play.

Is there a way to make the camera revert back to where it was before ?

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Just select ‘player_start’ in the scene outliner, then press ‘F’.

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Have you found a solution for this?

A workaroun I’m using is to bind Ctrl+1 (or any other number) to specific location and then just press “1” (or other bound number) to switch back to the location.

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Uncheck Use Camera Location from Play-in-Viewport in Editor settings.

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