When I test play my project, the active camera becomes the custom pawn’s attached camera and everything works well, but when I stop test play, the editor’s camera doesn’t revert to where it was before test play, it stays where the pawn was when I quit test play.
Is there a way to make the camera revert back to where it was before ?
A workaroun I’m using is to bind Ctrl+1 (or any other number) to specific location and then just press “1” (or other bound number) to switch back to the location.