Hello,
I am implementing interruptable latent-blueprint-nodes in c++ for an ai-state-graph and having problems to “reset” a blueprint-graph after processing a latent-node.
Basically I have found a way to make a latent-node to end immediately after firing an external signal, but I also want to start the execution again from the very start-node in the graph.
Does anyone know, if there is a way to reset the codeexecution to the beginning of a graph, for example the tick-event? It is not easy to understand the blueprint c++ implementation.
I guess it should could be possible to reset the graph without recreating the complete actor or component.
Can anyone perhaps point me in the right direction ?
Thanks