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Reset Async Trace Time有40ms+的性能消耗
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unreal-engine
RoryXY
(Xiao Yue)
June 9, 2025, 10:23am
6
您好,
我看默认物理场上的这些可视化组件都是Hidden In Game的, 应该不会是因为这些产生Send Render Data的开销, 请问方便上传一个简要工程看下现在物理场的用法么?
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