I have it set up so that the player can toggle between sprinting and running. If the player were to perform an action that would cancel the sprint, i.e. ADS, crouching, walking, then I would like to set it up so that the sprint toggles on again when the sprint button is pressed. Currently I have to press the sprint button twice because it’s set to a flip flop node.
I’m wondering if there is a way to reset the flip flop node. I’ve tried using a bool and Branch system but can’t get it working. Any ideas?
I know this is about 2 years later, but I wanted to thank you for the Multigate tip!!
I had a menu open close issue. I was entering from one place (a flip flop on my character BP) but exiting from 2 possible exit points(the B on flip flop, and a close button in my menu) but i had to press the flip flop twice to retrigger the menu open. and then I was thinking, man it would be great to reset the flip flop back to A.
This was the first result when doing a search for "flip flop reset"and it was exactly what I needed!!