Researching Challenges of Acoustics Implementation in Video Game Development

Do you think acoustics implementation is difficult or easy in video game development? If you have experience in this field, I’d love to hear your thoughts!

I’m doing some research related to Wwise and FMOD and the results will help me out massively for a project I’m working on. I’d be really grateful for your participation. The questions are mostly on, from your experience, how challenging you find acoustics implementation, such as reverberation time, with regards to the time it takes and difficulty involved in learning and implementing acoustics in Wwise and FMOD.

Here is the link to the Google Form, I promise it won’t take long!

https://forms.gle/THw4pB7CeGGL4Ptr9

Thank you so much for reading! I hope you are having a great day!