These days, I’m working on how to bring magic to fantasy games in VR, and I mean literally “working” on it as part of a human computer interaction research lab.
The crazy idea is to one day develop a full VR (MMORPG) simulation of a fantasy world with a magic system as rich as the rules of physics.
We recently saw a few innovations on magical systems such as codespell (which is a really fun way to learn coding with children).
But nothing has reached the state of what I call a realistic magical simulation.
I’ve been thinking about such a game for the last 10years. I ended up filling dozens of notebooks with ideas, suggestions, comments…, even going to college to learn how we translated physics into equations, equations to code and how to interact with it.
Now it’s time to build!
The first step I’m working on is on how to use the state of the art in computer science to emulate magic in a fantasy game, especially in term of inputs to replace the old button scheme.
I’ve been defining “magical interactions”, the categories of interactions magic users can use to interact with the world. The next step will be to experiment the main magical interactions types with different input paradigms and gather quantitative and qualitative data to ■■■■■ the enjoyment and engagement of the player.
I will post an update as soon as I can compile all the data I’ve gathered into a short summary.
But feel free to drop by and share your thoughts.