Rescource efficiency with BSP architecture

Hello, I am fairly new to unreal engine 4, and I have been doing some work with BSP’s making small designs, and I was wondering if using BSP’s for architecture is more resource efficient than externally modelling my architecture in 3ds Max.

Hi!

BSP is a primitive tool. BSP used for designing, prototyping and blocking environment. You must create models in 3DS MAX and export these models to the FBX file. Then import that FBX file and textures in UE4.

FBX Content Pipeline

How to Model a Level for Unreal Engine 4 (UE4) in 3DS MAX

It’s possible to convert BSPs to meshes inside the UE4 editor, so you don’t have to screw your work which is already done.

Okay sweet, thank you

Okay will do, thank you