Rescale animated character asset inside unreal

How do I rescale the animated asset itself. I don’t want to scale up the asset inside of scene or anything like.

Hello there TinyTracker1, thank you for posting your question.

I would like some clarification if possible. When you state “rescale the animated asset itself” did you mean like, scaling the skeletal mesh? Making the mannequin larger or did you mean like the rate scale (the speed the animation plays)?

If you meant the first one (literally scaling the mesh), You can do this by clicking on the SkeletonTree tab of the animation, selecting the bone then adding a key / scaling your root bone. Here is a video that explains it a lot better than I could.

I hope this helps a bit.

Beardgames: Edit Animations Inside Unreal Engine!
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