I am getting strange behaviour in editor. When first time using play, the required streaming textures stay between 300-450mb. But when returning to editor and later playing again the range is between 600-900mb causing overbudjet, even on the first playrun all textures looked perfect. Moving through the same locations and have repeated the issue many times. Performance also seem to get bit worse.
Hey SaOK,
In order to assist you with this issue I am going to need some comparative screenshots or some other evidence of this issue occurring. If you have not taken a look at it yet, you might want to read over our documentation we have when attempting to troubleshoot your own Texture Streaming issues.
Texture Streaming
If you have further questions please let me know.
Cheers,
I will take screenshot when next time happening. After I got rid of audio volume crash issue, this issue got much more rare (for some strange reason). But taking screenshot if spotting this again and make comparison pic.