Required Standard 'Open Menu' Input Bind (In Creative optional overwrite of 'Open Map')

Add “Open Map” keybind as a standard action bind in input trigger / input mapping

We often cannot communicate properly and tell players what to press, e.g., “Open Menu by holding your pickaxe bind”.
The only way to do so is by using the standard actions. (Almost no options: walk, jump, crouch, shooting)
Creative input actions are always unique, depending on the users and not directly attached to their normal binds. What we would need to communicate would be: “Hold your pickaxe bind for 3 seconds, which might not be your current pickaxe bind because it’s a separate keybind that indicates the bind you initially had as your pickaxe bind. If you have changed your pickaxe bind you need to either manually update it or press your old pickaxe bind.”
Some players are not aware that they have to adjust their creative input binds manually to keep updated with their normal keybinds.

Currently, we struggle to offer the players even one solid menu bind.
Most islands don’t need the scoreboard/map bind, so we could easily toggle ‘consume input’ if the map keybind were available as a standard action bind.
That way, we can communicate with the players and tell them to use their map binds to open the menu.