I just had access to Epic console development and I’m trying to install UE from source for the first time. I followed all the steps, I cloned the repository from git, added the platforms I needed by copying them in the Platforms folder, launched Setup.bat first and then GenerateProjectFiles.bat.
After that the UnrealEngine folder was almost 160 GB on my disk and I still had around 60 GB left.
Then I opened the solution with Visual Studio by launching UE5.sln and started the build process.
Here is the issue. While building, Visual Studio quickly uses all my 60 GB left and I’m not able to finish the process due to lack of memory.
How much free disk space do I need to complete the process?
build UE from source code it needs at least 400G SSD space (including UnrealEditor , ShaderCompileWorker , UnrealLightmass , LiveLinkHub , ZenDashboard , UnrealPackageTool), needs extra 100G free space to run it
move DDC to other SSD driver can save a lot space while working on UE editor (if you know how to move)
I update the source code to the latest commit almost every month and build it on Win11 and Mac.