I’m trying to make a component that automatically handles utilizing a spline to move an object in 3D space. This component is meant to be attached to an unlimited amount of varying objects. (Which means I don’t want to require anyone to have to have to write custom blueprint code to link these)
What I’m trying to achieve is some sort of way to link the spline component to my custom component for lookup. This means when the custom component is created, so is a spline component, the custom component knows which spline is theirs, and if I remove that custom component the spline goes with it.
What Unreal feature(s) should I be looking for here, because I’ve been searching for awhile now with no answer that doesn’t involve having to do some sort of per attached object editing; I feel like I’m not searching for the right things.