Requests on Vehicles

Vehicles in UEFN/FNC are extremely limited. To build advanced racing games (or other vehicle based advanced games), we need:

-A way to teleport vehicles with the Teleporter device, especially when riding them
-A way to respawn on a vehicle, when respawning on a checkpoint pad (an event could automatically link a vehicle to a cp pad, and when respawning the vehicle will always be in front of it, or on it if it is made possible that the player respawns with it)
-A simple option to prevent players from exiting vehicles (instead of having to use events)
-A way to flip vehicles when riding them (instead of having to get out, aim it and flip it)
-A way to remove entirely vehicle UIs from the UI (including the gameplay control tips)
-A way to modulate the base speed of most vehicles, and to change their speed with Movement Modulators without having to roll on them (the “apply effect” event only works on players, not on vehicles)
-An option in Island Settings to control the duration of an EMP Grenade effect, so they don’t necessarily stop vehicles during the default long time (would be amazing for racing games with items, that can stop vehicles for a few seconds)

I hope this list will be taken into account, thanks for reading.

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

Exposure of the vehicle camera settings would be nice too.

Particularly, the turn constraints and the ability to set the priority on the vehicle camera.

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