Hi everyone,
I am putting together here a list of all the missing features and functionality in the devices we as Fortnite Developers work with regularly in UEFN (or Fortnite Creative). Please add your list as well, and let’s see if we can get these devices to be updated, as it will greatly help iteration time.
PLAYER SPAWNER DEVICE
Really needs a lot of attention to bring more capability into player spawners. For example, add a Join in Progress option as well under Enable During Phase. The reason is because Join in Progress when you use Custom Team in island settings does not work, and you have to build extensive work arounds for JIP. Especially in Squid Game. Spawners also reacts differently for some reason from Fortnite IP colab to another. For example, the same spawners from Squid Game island brought to Star Wars worked differently, with exactly the same settings.
Add:
- Join in Progress (Under Enable During Phase) which would match the Island Settings and the ability to control where players Join in Progress. For example, for one of my games I have the players select their team, so, when players join in progress they should be spawned in a specific location instead of directly into the game. Huge work around in Squid Game island to make this work, which took weeks. It would be better to directly have the control of where JIP players spawn into the island.
- Respawn Alive Players is to vague. We need more options here. It often happens in IP islands that this function especially executes differently. For example, when the spawner was set to Use as Island Start, and Enable During Phase: Pre-Game Only, while the players where 10 minutes into the game, and when a player on team 1 or team 2 was eliminated, they would be respawned at the Pre-Game Spawners. Had to find a work around for this. In other IP colabs it often works the opposite. So consistency would be great.
- Island start is a really vague term. Is it Pre-Game Lobby island start, is it the point of entry into the game if Join in Progress is on? Suggest to update this term to something more clear, or add better notes.
TRACKER DEVICE
- Missing fields to persistently track:
- GOLD
- Any other resources such as METAL, etc.
- Option to add Custom Resources or Custom Items to these trackers.
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Target Value is limited to 1000, consider it to be at least a trillion.
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More options under When Target Is Reached.
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Tutorial on how to show Tracker values on the player UI via the new UMG verse UI system.
(Why, in Tycoon games and such it’s sometimes much easier to use tracker devices instead of verse persistence, especially since you can use event binding to bind more dynamic gameplay to it. Also helpful for those who don’t know verse code. Trackers can be very versatile but underused at the moment.)ITEM GRANTERS
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Limited to fortnite items only. Would be great if we could use these devices for our custom items and inventory in the future to make things easier.
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On Grant Action: Add to player Resources (And then the option to select the resource to add to. Example: Player is granted 5 mushrooms, so add these to the player mushrooms resources (verse / tracker custom item inventory persistence tracking).
Will contineu to update this list over time.
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