*It would be awesome if we could get the location of the player.
*A device/function that is able to spawn or copy other devices. (the copy one would be better because then the copied devices would have the same settings set as the source.)
*A way to spawn “activated” grenades, airstrikes, etc. As if a player had thrown it.
Because fort_character implements the ‘positional’ interface you can call:
set PlayerPos = Characer.GetTransform().Translation
To get the position of a player. You can also get the rotation and view rotation of a player.
As you say, you cannot spawn/duplicate Devices at the moment I’m afraid, but thank you for the feedback.
Oh thanks I didn’t see it anywhere in the docs that it implements it. I also have another question will the Procedural Foliage tool be added or something to make working with foliage easier?
As Tim and Saxs said in their interview, over time we want to expose as many UE features as possible to UEFN. I’m afraid I can’t give any more detail on when foliage will be exposed, but I certainly agree it would be useful!
Okay thanks. I would point out another thing that in Verse the fire_volume_device.Ignite() or Extinguish() does not work
Thank you, I believe that is already being investigated!
Okay thanks for letting me know