I have heard here and there some bits and pieces how people are using DAZ3D characters in Unreal Engine, but in many tutorial videos I see the same problems again and again, to which commentators give some suggestions for fixing, but there is no actually any video that would squeeze maximum possible quality of DAZ Genesis characters in Unreal.
To be more specific, the issues are as follows:
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lighting in nostrils and mouth is wrong; it is too bright where shadows should be. It looks almost as if a lightbulb is hidden in a head and is shining through character’s mouth and nostrils. This problem actually is not specific to DAZ3D characters; I’ve seen it in many games except the latest & greatest ones. Clearly there should be some trick to fix this also for DAZ3D materials.
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teeth look too plasticky. Of course, good teeth should be white but bone white, not plastic white. Maybe some subsurface scattering and reflections could fix that.
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applying Unreal’s skin, eye and hair shaders for maximum realism and performance. Important: If completely replacing DAZ Genesis eyes, the possibility to use morphs or a custom eye controller should be preserved.
If any of you have managed to successfully implement all the things above, I - and many others - would be grateful for a step by step guide for how to do it correctly, preserving also any facial and eye movement morphs from DAZ.