I have a few animations that I want to insert inside the default Ue4 character. So far, I was able to create a new state inside the animblueprint. I added a variable there, that when true the animation will blend to that new animation that I added. When false, it will blend out. Ok, but now what? How can I call this animation? Or how can I change the state from outside the animBlueprint?
So, it would be nice to have a tutorial showing every steps of how to after importing an animation, how to create all that, animation states, and then how to changed from inside the character Blueprint controller.