Request to revert or add option for Top View (LVT_OrthoXY) axis orientation change

In UE 5.6, the Top View (Orthographic XY) axis orientation was changed by modifying 
the Roll value from 0.0f to -90.0f in EditorViewportClient.cpp:

UE 5.5: FRotator(-90.0f, -90.0f, 0.0f)
UE 5.6: FRotator(-90.0f, -90.0f, -90.0f)

This causes the X-axis to appear vertically instead of horizontally in the Top View, 
which breaks established workflows for many users working with GIS data, 
architectural projects, and urban planning applications.

Request:
1. Revert to the previous behavior (UE 5.5 style), OR
2. Add an Editor Preference option like "Use Legacy Orthographic View Orientation" 
   to allow users to choose their preferred axis orientation.

This change significantly impacts productivity for projects that rely on 
standard cartographic conventions (X = East, Y = North).

Thank you.
1 Like

I have the same issue with that - it’s frustrating to say at least.
Not only axis in top view are “switched” then they’re pointing in the worng way
From official documentation:

The Y-axis determines how far to the left or right an actor is located.

  • Positive values are to the right.

but in editior’s top view Y axis points to the left, and values increases when it’s moved to the left. what the hell.