Hey Epic,
Could you provide an API for SetPlaybackSpeed(Speed : float) on Verse to dynamically change the playback rate of the Audio Player Device during gameplay?
Currently, in UEFN, it’s possible to set an Audio Track in the Sequencer and change the playback rate via the Cinematic Sequence Device, or place multiple Audio Player Devices in the level with different specified playback rates to achieve the desired effect. However, it’s not possible to dynamically change the playback rate of a single Audio Player Device.
The current workflow leads to an increase in the number of Level Sequence assets solely for the purpose of changing the sound rate, which in turn increases the project size. Additionally, the memory usage increases with each Audio Player Device, which feels like an inefficient workflow.
If the mentioned Verse API is made available, it would help avoid this increase and significantly improve the handling of Audio Player Devices.
Could you consider this request?
Thank you!