[REQUEST] Simple OnlineSubsystemNull example


I’m digging through the (not-so-informative) documentation for the OnlineSubsystem and I’m really just looking for “simple” LAN-examples (I don’t even need fancy Matchmaking and that kind of stuff), yet it is really hard to try stuff as all the interfaces require a ton of other implemented stuff and it’s just really frustrating at the moment to get networking-related-functionality to work, so if somebody has any advice on how to get that simple stuff going, I’d be really thankful!

I did manage to “host” a session with the following code:

IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
	if (OnlineSub)
		FOnlineSessionSettings settings;
		settings.bIsLANMatch = true;
		settings.bAllowJoinInProgress = true;
		IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface();
		if (Sessions.IsValid())
		//	UMyGameSessionSettings settings;
			bool bSuccessful = Sessions->CreateSession(0, FName("NewSession"), settings);


Joining that session is no working at all though :confused:

Thanks in advance

PS: I did look in the ShooterGame-example, but the implemented functionality in there is somehwat overwhelming (as it does way more than what is needed for simple understanding)

The new Blueprints made this somewhat resolved, so I close this question!
Thanks Epic!