[Request] Show/Hide toggle for unused pins for individual nodes

I would love if there was a way to toggle from a hotkey, showing and hiding unused pins on a specific node, rather than the full blueprint. Specifically referring to nodes like ‘Break Hit’, would really help to un-spaghettify blueprints.

i think there is only one way to do this and it’s kind of tricky. There is a c++ class in the editor conter called GameplayStatics. You could duplicate that class and go here and set it as you want.

i’m not really suggesting you to do that but i hope this answers your question. As far as i know, it’s not doable without c++ or hard and long BP coding.

Line 862… i didn’t noticed i din’t caught that with the screenshot^^