[Request] Shift+Z for undoing camera movement

In 3dsmax we can use Shift+Z to undo camera movement. Similar functionality in Unreal would be nice. :slight_smile:

I second this, really useful feature. I would just add that camera **actor **movement should be undo/redoable with the default undo/redo, and the proposed shift+z (which should end up configurable anyway) should work on the viewport navigation.
I guess thatโ€™s what you meant?

Good Morning Everyone!

Thank you for the request to implement Shift+Z as an undo capability for camera movement. I feel that this is a great idea too. I have submitted a feature request to our developers for further review. The reference of this report is: UE-14749.

Have a great day! :slight_smile: