In 3dsmax we can use Shift+Z to undo camera movement. Similar functionality in Unreal would be nice.
I second this, really useful feature. I would just add that camera **actor **movement should be undo/redoable with the default undo/redo, and the proposed shift+z (which should end up configurable anyway) should work on the viewport navigation.
I guess that’s what you meant?
Good Morning Everyone!
Thank you for the request to implement Shift+Z as an undo capability for camera movement. I feel that this is a great idea too. I have submitted a feature request to our developers for further review. The reference of this report is: UE-14749.
Have a great day!