Can you make an option to enable root motion for a mesh when its animations are driven in state machines?
For the project i’m working on it’s easier to set up combat in state machines and takes less time.
Can you make an option to enable root motion for a mesh when its animations are driven in state machines?
For the project i’m working on it’s easier to set up combat in state machines and takes less time.
I think that’s already there, If I’m not mistaken you could do that just by enabling root motion from everything.
Where can I find this option?
That option is on the charactarer animation blueprint. Make sure you modify the default values, not the preview ones. Here is a better pic.
Can you modify it directly in the ABP during animation with a blend or something?