[Request] Root motion for state machine

Can you make an option to enable root motion for a mesh when its animations are driven in state machines?

For the project i’m working on it’s easier to set up combat in state machines and takes less time.

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I think that’s already there, If I’m not mistaken you could do that just by enabling root motion from everything.


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Where can I find this option?

That option is on the charactarer animation blueprint. Make sure you modify the default values, not the preview ones. Here is a better pic.

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