Can you make an option to enable root motion for a mesh when its animations are driven in state machines?
For the project i’m working on it’s easier to set up combat in state machines and takes less time.
Can you make an option to enable root motion for a mesh when its animations are driven in state machines?
For the project i’m working on it’s easier to set up combat in state machines and takes less time.
I think that’s already there, If I’m not mistaken you could do that just by enabling root motion from everything.
Where can I find this option?