I’m aware that you can set up a BP class to spit out a material to a RenderTarget, and that you can right-click on a RenderTarget to create a static texture, but I think it would be awfully convenient to be able to quickly condense a bunch of procedural texture nodes down into a baked static texture simply by right-clicking on the node itself.
I had this thought today. I also think it would be super useful to add a right click entry in the content browser to just bake an entire material or material function to a texture. Only annoying part is. it would have to prompt you for texture dimensions and format.