Our character is setup to be modular, with additional components added at runtime to represent parts of the body, equipment and so forth.
When editing, we often have to add aditional meshes to be able to get a proper sense on what is going on.
Meshes that are attached to sockets or bones are saved when saving or closing the editor.
Meshes added to the Additional Meshes section are not.
Constantly having to add the same meshes back each time is a tad frustrating.
Could we get them to save please?
On a similar note, being able to add additional meshes in the PhAT Editor would make creating Physics Assets easier for modular actors too.