Is it possible to rebind engine input action hotkeys from blueprint at run time?
It looks like the functionality might be there, but I can’t find any documentation.
Make InputEvent
Make InputActionKeyMapping
Set members in InputActionKeyMapping
Get Input Event from Key Event
See, I just want to change the jump hotkey from spacebar to the H key from blueprints while the game is running.
Is this seriously too much to ask for? No offense intended.
Looks like everybody use Rama’s plugin for rebinding control keys, but i agree with you, it should natively be in the engine.
Hello, this request is currently in our tracker here: Unreal Engine Issues and Bug Tracker (UE-17987)
Sierra216
(AlphaSierra216)
September 4, 2016, 2:13pm
7
If I were to go learn how to code then make the nodes myself is that something that can be put into the engine through github?
Blue_man
(Blue_man)
September 7, 2016, 1:23am
8
I made key rebinding nodes for my projects and I would like to add them to the engine through Github (I think it is called “Pull request”) but I have no Idea how to submit my changes.