Request: Python Editor Scripting Beta access

Hi,

I’m a UEFN creator building a multiplayer tycoon map (“Steal the Gloops”) and I’m requesting access to the Python Editor Scripting Beta.

Use case: editor automation only, batch asset import, programmatic static-mesh / prop placement, and repetitive scene setup via the unreal Python API. All gameplay logic stays in Verse; Python is purely for world-building/iteration speed. I intend to use the open-source UEFN MCP server ( GitHub - KirChuvakov/uefn-mcp-server: MCP server for controlling UEFN (Unreal Editor for Fortnite) from Claude Code — 22 tools for actors, assets, levels, viewport, and Python execution · GitHub ) with an AI coding assistant, which is the kind of AI-assisted development workflow referenced in the UEFN Python documentation.

Setup already completed on my end: Python installed; MCP server cloned with dependencies; uefn_listener.py and init_unreal.py placed in Content/Python/; .mcp.json configured. The Output Log shows LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’, and the Beta Access section is absent from Project Settings, so I can’t enable it without an account-level allow-list.

Could my account be considered for the Python Beta allow-list? I’m an active creator in good standing.

  • Epic account: I.Leon.I / Realleonsmith

  • UEFN version: 5.8

  • OS: Windows 11

Thank you!

UPDATE: Resolved, thank you!