Hi everyone,
I’m a UEFN creator working on a 10-player tycoon map called Brainrot Tycoon and I’m requesting access to the Python Editor Scripting Beta.
My specific use case is editor automation via the UEFN MCP Server ( GitHub - KirChuvakov/uefn-mcp-server: MCP server for controlling UEFN (Unreal Editor for Fortnite) from Claude Code — 22 tools for actors, assets, levels, viewport, and Python execution · GitHub ) integrated with Claude Code. The goal is to automate repetitive editor tasks like actor placement, asset management, and scene setup — all gameplay logic remains in Verse.
I’ve already completed the full setup on my end:
- Python 3.14 installed
- MCP server cloned and dependencies installed
- uefn_listener.py and init_unreal.py copied to Content/Python/
- .mcp.json configured for Claude Code
- DefaultEngine.ini updated with the recommended CVar overrides
However, I’m hitting an account-level block. The Output Log shows:
LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’
And the Beta Access section is completely absent from my Project Settings, so I cannot enable Python Editor Scripting from there either. Manual ini overrides have no effect because UEFN’s validation layer ignores them without account-level access.
As the support team confirmed, this is gated at the account level and requires being allow-listed by Epic.
Could my account be considered for allow-listing for the Python Beta? I’m an active creator in good standing and this workflow (MCP + Claude Code + UEFN Python) is exactly the kind of early-access AI-assisted development use case mentioned in the official UEFN Python documentation.
Epic account: AlpG_431
UEFN version: 5.8
OS: Windows 11
Thank you!