Hi,
I’m requesting Python Editor Scripting access for UEFN so I can use the official MCP workflow.
Environment:
- UEFN: 6.0.0
- Fortnite Release: 42.10
- Windows 11
Current behavior:
- PythonScriptPlugin mounts successfully
- ModelContextProtocol plugin also mounts successfully
- MCP toolsets are discovered in the log
- However, Python itself is disabled
Relevant log line:
LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’
I also do not have the expected Python / Beta Access controls available in the editor.
Current missing / unavailable items:
- Project Settings entry for Python Editor Scripting
- UEFN MCP Toolsets enable option
- Beta Access section
- Tools > Execute Python Script
- MCP server does not start on 127.0.0.1:8000
The Model Context Protocol settings page is visible under:
Editor Preferences > Plugins > Model Context Protocol
and shows:
- Server URL Path: /mcp
- Server Port Number: 8000
- Enable Tool Search: enabled
but there is no Auto Start Server option, and the port remains closed.
PowerShell result:
Test-NetConnection 127.0.0.1 -Port 8000
TcpTestSucceeded : False
My use case is editor-side automation through the official UEFN MCP integration with AI coding agents, while gameplay logic remains in Verse.
Could you please confirm whether Python Editor Scripting is still allow-listed / account-gated, and if so, grant access to my account?
Thank you.