Request: Python Editor Scripting access for UEFN MCP integration

Hi,

I’m requesting Python Editor Scripting access for UEFN so I can use the official MCP workflow.

Environment:

  • UEFN: 6.0.0
  • Fortnite Release: 42.10
  • Windows 11

Current behavior:

  • PythonScriptPlugin mounts successfully
  • ModelContextProtocol plugin also mounts successfully
  • MCP toolsets are discovered in the log
  • However, Python itself is disabled

Relevant log line:

LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’

I also do not have the expected Python / Beta Access controls available in the editor.

Current missing / unavailable items:

  • Project Settings entry for Python Editor Scripting
  • UEFN MCP Toolsets enable option
  • Beta Access section
  • Tools > Execute Python Script
  • MCP server does not start on 127.0.0.1:8000

The Model Context Protocol settings page is visible under:
Editor Preferences > Plugins > Model Context Protocol

and shows:

  • Server URL Path: /mcp
  • Server Port Number: 8000
  • Enable Tool Search: enabled

but there is no Auto Start Server option, and the port remains closed.

PowerShell result:

Test-NetConnection 127.0.0.1 -Port 8000
TcpTestSucceeded : False

My use case is editor-side automation through the official UEFN MCP integration with AI coding agents, while gameplay logic remains in Verse.

Could you please confirm whether Python Editor Scripting is still allow-listed / account-gated, and if so, grant access to my account?

Thank you.