(REQUEST) Physics Snowball from Chapter 4 as a device for Creative 1.0 and UEFN

Hello there! I am requesting for the addition of the physics-based snowballs from Chapter 4, Season 1 in Creative 1.0 and UEFN as a device.

The snowballs would also be perfect with the recently-added Brutal Bastion prefabs and gallery that were just added in the previous update for Creative.

If added to Creative and UEFN, it can either be a style for the Physics Boulder (since they share the same visual sound effect indicator icon), or it can either be a standalone device since players could hide inside it and it can change in size. If so, it can either be a spawner device, or a device with a base (like the Physics Tree and the Physics Boulder).

The physics snowballs have a lot of potential for Creative maps, especially those themed around the Winter and the holidays. Rather if it’s used for a weapon, as an environmental hazard that player(s) need to dodge, as a form of mobility, or for creatives experience based on rolling a ball around.

For some of the customizable options, I would suggest: Indestructibility, damage to players/creatures/vehicles/environment, enable/disable hiding, hide collided players, roll speed while hiding, minimum/maximum size, minimum/maximum health, enable/disable rolling size change, spawn time, and timed respawn.

I would really use giant snowballs in a platforming map set on a snowy mountain I’m working on in Creative. They would play a big role in my map.

So, I would really appreciate it if the physics snowballs were added to Creative 1.0 and UEFN, and hopefully in a fixed state. Thank you!