Hello there! I am requesting for the addition of the physics-based snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device.
The snowballs would also be perfect with the recently-added Brutal Bastion prefabs and gallery that was added in an update for Creative during CH7S1.
If the snowball was added to Creative and UEFN, it can either be an option for the Physics Boulder device (since they share the same visual sound effect indicator icon), or it can be a standalone device since players could hide inside it and it can change in size. If so, it can either be a spawner device, or a device with a base (like the Physics Tree and the aforementioned Physics Boulder).
The giant snowballs have a lot of potential for Creative maps, especially those themed around the Winter and the holidays. It can be used as:
- A method for attacking enemies
- Environmental hazards that player(s) need to dodge
- A form of mobility
- Various Creative/UEFN experiences based on rolling a ball around
For some of the potential customizable options, I would suggest:
- Indestructibility
- Damage to players/creatures/vehicles/environment
- Enable/disable hiding
- Hide collided players
- Roll speed while hiding
- Minimum/maximum size
- Minimum/maximum health
- Enable/disable rolling size change
- Enable/disable spawning by hitting ground or base with pickaxe
- Timed respawn
- Max snowball spawn amount
And as for some potential functions/events:
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Spawn Snowball When Receiving From:
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Destroy Snowball When Receiving From:
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Hide Nearby Player(s) When Receiving From:
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Eject from Snowball When Receiving From:
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Increase Snowball Size When Receiving From:
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Decrease Snowball Size When Receiving From:
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On Snowball Spawned Send Event To:
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On Snowball Destroyed Send Event To:
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On Hiding Send Event To:
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On Stop Hiding Send Event To:
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On Snowball Size Increase Send Event To:
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On Snowball Size Decrease Send Event To:
I would really use giant snowballs in a platforming map set on a snowy mountain I’m working on in Creative. They would play a big role in my map. I would create sections where the player would have to dodge them, and sections where the player would have to hide inside one.
So, I would really appreciate it if a snowball device was added to Creative 1.0 and UEFN, and hopefully—the snowballs would be in a fixed state. Thank you!

