Hello there! I am requesting for the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device.
The giant snowballs would be perfect with the Brutal Bastion prefabs and gallery that was added in an update for Creative back in CH7S1. I also think they have a lot of potential for Creative maps, especially those themed around the Winter and the holidays (since Seasonal: Winter is the 4th top filter in the Prefab and Gallery categories).
Potential uses:
- A method for attacking enemies
- Environmental hazards that player(s) need to dodge
- A form of mobility
- Various Creative/UEFN experiences based on rolling a ball around
If a giant snowball device was added to Creative and UEFN, it can either be an option for the Physics Boulder device (since they share the same visual sound effect indicator icon), or it can be a standalone device since players could hide inside it and it can change in size. If so, it can either be a spawner device, or a device with a base (like the Physics Tree and the aforementioned Physics Boulder).
Potential Device Options:
- Indestructibility Options: On / Off - Determines if the snowball and/or base is indestructible.
- Damage to Players/Creatures/Vehicles/Environment Options: [number] - Determines the max damage a snowball can do to a player, a wildlife creature, a vehicle, or environment objects. Damage is dependent on the snowball’s size, and the velocity of the object when it hits.
- Enable Hiding: On / Off - Determines if players can hide inside the snowball.
- Hide Collided Players: Yes/No - Allows the snowball to hide a player it hits.
- Roll Speed While Hiding: [number] - Determines how fast players can roll the snowball while hiding.
- Minimum Size: [number] - Sets the smallest size value of the snowball.
- Maximum Size: [number] - Sets the biggest size value of the snowball.
- Minimum Health: [number] - Sets the minimum health value of the snowball based on its size.
- Maximum Health: [number] - Sets the maximum health value of the snowball based on its size.
- Change Size While Rolling: Yes / No - Determines if the snowball changes size while rolling.
- Spawn Method: Manual Spawn / Hit Ground or Base With Pickaxe - Determines if the snowball is spawned automatically, or if the snowball will be spawn if the base/ground is hit with a pickaxe
- Max Snowball Spawn Amount: [number] - Determines how many snowballs can be spawned from this device or in general.
Potential Functions:
- Spawn Snowball When Receiving From: - Spawns the snowball.
- Destroy Snowball When Receiving From: - Destroys the snowball.
- Hide Nearby Player(s) When Receiving From: - Cause eligible players up to 10 meters away to hide in the snowball.
- Eject from Snowball When Receiving From: - Forces a player to jump out of the snowball.
- Increase Snowball Size When Receiving From: - Increases the snowball’s size.
- Decrease Snowball Size When Receiving From: - Decreases the snowball’s size.
Potential Events:
- On Snowball Spawned Send Event To: - Sends an event when the snowball is spawned.
- On Snowball Destroyed Send Event To: - Sends an event when the snowball is destroyed.
- On Hiding Send Event To: - Sends an event when a player hides in the snowball.
- On Stop Hiding Send Event To: - Sends an event when a player jumps out of the snowball.
- On Snowball Size Increased Send Event To: - Sends an event when the snowball increases in size.
- On Snowball Size Decreased Send Event To: - Sends and event when the snowball decreases in size.
I would really use giant snowballs in a platforming map set on a snowy mountain I’m working on in Creative. They would play a big role in my map. I would create sections where the player would have to dodge them, and sections where the player would have to hide inside one.
So, I would really appreciate it if a giant snowball device was added to Creative 1.0 and UEFN one day, and hopefully—the snowballs would be in a fixed state. Thank you for reading!

