[Request] Oculus/Platform Switch

I am looking for a platform switch in Blueprint like UE3 had one. Is there one? If not could this be added?

It would be of crucial importance for ensuring blueprints work well across multiple platforms.

For example when the game is played you may need to activate or deactivate certain features to improve the experience. Meaning I need some kind of switch or condition available in Blueprint that allows my blueprint to figure out what it is currently running on.

Wow, great idea, I’d love to see this as well.

Hi Sjoerd,

This functionality does not seem to currently exist within the editor, but we have entered a feature request for its consideration.

Thanks

Is anything happening with this request?