Here is an couple of tools I had chance using in diffrent engines for scultping terrain and found the somewhat useful:
- Height Drag Brush. This brush allow you to drag terrain that is selcted under brush up and down. On it’s own it’s quite useless, but with alpha maps, it can be used to quickly “drag” mountains, cliffs, and other terrain features that can be generated using external software like World Machine. It can be used to quickly add detailed terrain features on the places WE WANT, not on places where generator think they fit.
- Ramp Brush. It create straight ramp between two selected point. It could be extended by spline ramp brush. Which works the same expect it can be curved and terrain is ramped along curve.
- Push & Pull - It push terrain in (down) based on radius and pull up based on brush offset (alternate mode works in reverse)
- Level Brush. Works similiar to smooth broosh, but instead of smoothing to average height, it try to smooth from highest to lowest point under brush. It can be useful, for creating ramps (instead of ramp tool, or where more complex ramp is needed).