[Request] More damage options and customizability to the Damage Volume device

  • We can currently only specify the overall damage (to both health & shields), and specify the tick rate.
    That’s amazing, but it’d be even better if you could add these options to the Damage Volume device:
  1. Damage to Health
  2. Damage to Shields
  • New options derived from the standalone Damage option.
  1. Damage to Environmental Structures
  • Environmental structures placed inside of this zone before the game starts take the specified damage overtime.
  1. Damage to Player-built Structures
  • Buildings that players place inside this volume take the specified damage overtime.
  • This would be great for instances where the player’s in a volcano and the heat damages their structures overtime, or “Oh no! The tides are too strong and are damaging the structures”
  1. Damage to Objectives
  • Objectives inside this volume take the specified damage overtime.
  • Great to keep players on their toes, to keep them venturing for World Resources to repair/replenish the objective’s health.

All of the above requested options would of course works in accordance with the existing Damage Tick Rate option.

@FixTheKillFeed Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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