- We can currently only specify the overall damage (to both health & shields), and specify the tick rate.
That’s amazing, but it’d be even better if you could add these options to the Damage Volume device:
- Damage to Health
- Damage to Shields
- New options derived from the standalone Damage option.
- Damage to Environmental Structures
- Environmental structures placed inside of this zone before the game starts take the specified damage overtime.
- Damage to Player-built Structures
- Buildings that players place inside this volume take the specified damage overtime.
- This would be great for instances where the player’s in a volcano and the heat damages their structures overtime, or “Oh no! The tides are too strong and are damaging the structures”
- Damage to Objectives
- Objectives inside this volume take the specified damage overtime.
- Great to keep players on their toes, to keep them venturing for World Resources to repair/replenish the objective’s health.
All of the above requested options would of course works in accordance with the existing Damage Tick Rate option.