Hey guys; I have an issue here and I’m stuck…
I have to access State Machines and its States from another non friendly class because of reasons;
I think I must use GetMachineDescription()
function to do that, but it is by default a protected method.
I could change it by myself I guess, but for what I want to do this should be public by default in Engine, instead of
a custom modification. I also don’t know if changing it to public would break something else… Any chances of getting a public version of this function so we can iterate easily through Animation Machine’s States?!
In AnimNode_StateMachin.h
, line 216 we have this:
protected:
// Tries to get the instance information for the state machine
const FBakedAnimationStateMachine* GetMachineDescription() const;
Please, make it public