I would really like option as well. I played way too many flight simulators in my youth. My is stuck inverting the Y-Axis. I’ve played every game since the 90’s like this.
Thanks for the suggestion! I am a long time “Invert Y” user myself, though somehow I am so accustomed to our editor that I didn’t even notice the lack of the toggle missing. I added to our feature request database as UE-7104 (for the editor’s freelook camera and orbit camera controls in the various viewports.) I was thinking it might also be cool if you had Invert Y enabled in the editor, if your game setting for freelook was also inverted by default (at least when previewing the game in the editor.)
I would like to add my support to feature, both in the editor and as a setting for the controls in “play” mode. I’m constantly flummoxed by what I feel to be an inverted system, no matter how long I work with it.
Great to hear has been added to the feature request! Might seem like a minor detail to many, but when being so used to having the y-axis inverted (as I am), it becomes very annoying.
Also, please let me take the opportunity to express my appreciation. Your transparency as developers, the accessibility and the way you have embraced community involvement, is very refreshing and sets an example for the rest of the industry!
Thanks again for adding feature, and thanks to you, the rest of the team, and any community members involved for creating engine!
Unfortunately the Y Axis hack goes quite deep into Mouse, Joypad and Touchscreen controls.
I stuck up a rather detailed explanation of it and the problems it causes on AnswerHUB, linking to it on the forum and requested we the hack removed and an ‘Invert Y Axis’ option added to the editor.
Thankfully someone from Epic have added request UE-11830 for via the forums, despite the AnswerHUB post suggesting that it’s too late to make such a change.
You are correct in that feature has not been implemented yet, however it has been submitted to the developers. I will be sure to bump the community interest for issue.
Please include option in the next release… it’s REALLY annoying not having feature … i still can’t navigate without it, so many years with inverted mouse Y…
I was really looking forward to start using unreal engine 4, but as a long time inverted mouse user and a pilot, not being able to invert the mouse is going against years of training and conditioning. If feature could be implemented in the near future, that would be fantastic…
Absolutely must have option. The inefficiency introduced by my moving the mouse the wrong way over and over and over and over through the day is really frustrating.
There’s a reason Halo asks you to hit that target first thing in the game… it’s checking which way you perfer your Y-Axis. The designers knew that the population is pretty well split on this, and there’s no good default.