I’ve dug around as much as I can and I think I have the basic grasp of animating characters, but I’d like to see a more fleshed out tutorial on how to get a character animating. I’ve got a mesh, a skeleton and a couple of animations (walk, run, idle, etc), but I have a lot of trouble figuring out how to set it up so that in either code or BP I can switch said animations.
Best as I can tell I make a blend graph for the walk/run and put that into an animation state system, and put that into an anim graph that determines final pose…but how do I get the animations switching? Say I have my character whos either idling or running around and I left click to swing my sword, how do I tell the blueprint to play the sword swing animation? Where do I even store that? Locally in the level or will the BP pull it from assets?
It’s all a bit ambiguous and I’d love to see a tutorial for it
[=Lawlcat;5073]
I’ve dug around as much as I can and I think I have the basic grasp of animating characters, but I’d like to see a more fleshed out tutorial on how to get a character animating. I’ve got a mesh, a skeleton and a couple of animations (walk, run, idle, etc), but I have a lot of trouble figuring out how to set it up so that in either code or BP I can switch said animations.
Best as I can tell I make a blend graph for the walk/run and put that into an animation state system, and put that into an anim graph that determines final pose…but how do I get the animations switching? Say I have my character whos either idling or running around and I left click to swing my sword, how do I tell the blueprint to play the sword swing animation? Where do I even store that? Locally in the level or will the BP pull it from assets?
It’s all a bit ambiguous and I’d love to see a tutorial for it
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There are millions of tutorials on YouTube, (literally millions) but here’s one in one of my many playlists - [SIZE=3]Animating a biped[/SIZE]
[=LexLuthor1;5168]
There are millions of tutorials on YouTube, (literally millions) but here’s one in one of my many playlists - [SIZE=3]Animating a biped[/SIZE]
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I’m not really looking for the asset animation part, but the actual integration part into Unreal using the animGraph/animMontage system
An AnimBlueprint tutorial series is pretty high up on my list to do, especially after the success of my AnimTree tutorials for UDK. I need to dig up an asset that I can use for it and then I’ll definitely be working on them.