I’ve dug around as much as I can and I think I have the basic grasp of animating characters, but I’d like to see a more fleshed out tutorial on how to get a character animating. I’ve got a mesh, a skeleton and a couple of animations (walk, run, idle, etc), but I have a lot of trouble figuring out how to set it up so that in either code or BP I can switch said animations.
Best as I can tell I make a blend graph for the walk/run and put that into an animation state system, and put that into an anim graph that determines final pose…but how do I get the animations switching? Say I have my character whos either idling or running around and I left click to swing my sword, how do I tell the blueprint to play the sword swing animation? Where do I even store that? Locally in the level or will the BP pull it from assets?
It’s all a bit ambiguous and I’d love to see a tutorial for it