Would be great if the collision primitives were accessible via a graph or a tree structure like for the bodies. Because if I have a bunch of primitives like below, it’s super hard to handle them or even find out which one belongs to which object in the view port. It would be a start, if for example when you select one in the view port it also selects or highlights the element in the primitive list.
Also why is there no box select or anything like that for the primitives in the view port?? If I have 20 elements of a body that I want to adjust separately, I have to click them all piece by piece. That’s excruciating!