Hi! I’m new here (as well as new to UE4), so please move the thread if its posted in the wrong place
I’m creating a material for a landscape and I would like to apply textures based on the angle of the landscape. For example, if the angle is greater in a particular location is greater than 45 degrees, apply a cliff texture.
I took a look at the M_Terrain_Ground_A material they described on that page, but I dont understand what the normal map in the Controls height blend comment box is used for.