Hi! I’m new here (as well as new to UE4), so please move the thread if its posted in the wrong place
I’m creating a material for a landscape and I would like to apply textures based on the angle of the landscape. For example, if the angle is greater in a particular location is greater than 45 degrees, apply a cliff texture.
Thanks in advance!
Hi and welcome Velixo,
You can find all the information you need about this here: Stylized Rendering Landscape | Unreal Engine Documentation
Read the “Rock and Grass Blending” section.
Let me know if you have any problems, I did this a few months back so I should be able to help.
Thanks! I’ll look into it
I took a look at the M_Terrain_Ground_A material they described on that page, but I dont understand what the normal map in the Controls height blend comment box is used for.