[REQUEST] How to apply texture on a landscape based on angle

Hi! I’m new here (as well as new to UE4), so please move the thread if its posted in the wrong place :stuck_out_tongue:

I’m creating a material for a landscape and I would like to apply textures based on the angle of the landscape. For example, if the angle is greater in a particular location is greater than 45 degrees, apply a cliff texture.

Thanks in advance!

Hi and welcome Velixo,

You can find all the information you need about this here: Stylized Rendering Landscape | Unreal Engine Documentation

Read the “Rock and Grass Blending” section.

Let me know if you have any problems, I did this a few months back so I should be able to help.

Thanks! I’ll look into it :slight_smile:

I took a look at the M_Terrain_Ground_A material they described on that page, but I dont understand what the normal map in the Controls height blend comment box is used for.