Title. Please add an event to the Creature Spawner to transmit when it is destroyed by the player. Even better if it was divided into two options:
- On Destroyed by Player, Transmit On
- On Destroyed, Transmit On
- This would transmit when the Spawner is destroyed by itself, when “Damage Spawner when Activated” is turned on.
I really hope this will be seen and addressed! It’s a basic feature that’s been missing (at least for Legacy creators) since day one, and it’d make for such fun objectives/quests.