[REQUEST] How does the Creature Spawner STILL not have an "On Destroyed, Transmit On" event?

Title. Please add an event to the Creature Spawner to transmit when it is destroyed by the player. Even better if it was divided into two options:

  • On Destroyed by Player, Transmit On
  • On Destroyed, Transmit On
    • This would transmit when the Spawner is destroyed by itself, when “Damage Spawner when Activated” is turned on.

I really hope this will be seen and addressed! It’s a basic feature that’s been missing (at least for Legacy creators) since day one, and it’d make for such fun objectives/quests.