Issue: when rotating multiple objects in Blueprint component mode you cannot apply a global rotation to a group of objects uniformly:
Expected behavior of the multiple objects rotation mode should result in this:
Is this feature hidden somewhere or is it missing? Switching the gizmo from local to world in the viewport doesn’t change the outcome.
You might be able to get what you’re looking for by attaching each component to a Scene Component. You can then select the Scene Component and rotate that in the Blueprint Component Viewport.
Hope that helps. Does that do everything you need it to?
Thanks Ben, I will try this out today afterwork, although I would hope that in the long run you guys have plans to unify viewport behavior of component mode with the main viewport workflow to make this simpler
That’s a good point, paroxum. I will enter a feature request so the developers can take a look at it. Thanks!